Infrastructure List

Town Infrastructure
Granary, Cost= 35 Production, 150 Gold. Effects: Doubles crop prices from 1g to 2g.

Windmill, Cost= 40 Production, 200 Gold. Effects: Adds 10 to monthly production, and increases overall production by 5%.

Small Market, Cost= 30 Production, 200 Gold. Effects: 5% of Production gets returned as Gold.

Medium Market, Cost= 55 Production, 350 Gold. Effects: 10% of Production gets returned as Gold.

Large Market, Cost= 100 Production, 600 Gold. Effects: 20% of Production gets returned as Gold.

Blacksmith, Cost = 25 Production, 500 Gold. Effects: Reduces Cost of Military Upgrades by 10%.

Stable, Cost = 10 Production, 1000 Gold. Effects: Increases Production by 5, unlocks Horsesmen.

Peasant Tenant, Cost =40 Production. 250 Gold.Effects: Increases Production by 5, gives +2 Lord Approval.

Tavern, Cost = 10 Production, 200 Gold. Effects: Increases Approval by +1, gives 5 D20 rolls for gold per month.

Brothel, Cost = 20 Production, 100 Gold, consumes Tavern. Effects Increase Approval by +2 gives 8 D20 rolls for gold per month.

Training Grounds/Mustering Field, Cost = 5 Production, 1 Gold. Effects: Can train troops.

Church, Cost= 150 Production, 1000 Gold. Effects: Lord Approval Rating +10. Brings your event roll to 1-105.

Armory, Cost = 50 Production, 250 Gold. Effects Increases Standing army cap to 50 Soldiers.

Barracks, Cost= 90 Production, 500 Gold, Armory. Effects. Increases Standing army cap to 100 soldiers.

Keep Infrastructure.
Manor House. Cost= 50 Production, 1000 Gold.

Keep, Cost =Manor House, 250 Production, 5000 Gold. Effects: Increases Approval by 10, also you're no longer a fucking bum.

Roads.
Dirt Roads. Cost = 70 Production. Effects: Increases Production and Gold gained by 5% a month.

Cobbled Roads. Cost = Dirt Roads, 200 production. Effects: Increases Production and Gold gained by 10% a month.

Country Infrastructure.
Mine, Cost = 100 Production, 300 Gold. Effects: Increases Production by 20, has a chance to produce gemstones.

Unit List
'''All Units will consume one population. '''

Archers- 3 Gold: Adds 2 Military Power.

Swordsman- 5 Gold: Adds 3 Military Power.

Pikeman-7 Gold: Adds 5 Military Power.

Horsemen- 20 Gold, Needs stables. Adds 9 Military Power.